Failout 3

Tranquility Lane
February 5th, 2010, 3:01 pm

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Ultimate Ridley
Posted by Ultimate Ridley
February 5th, 2010, 3:26 pm
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This gag is best when you have played through Fallout 3, but it's been a while since you have done the Tranquility Lane quest.

Those of you who haven't played Fallout 3 are probably completely lost here. Just read through these articles and then read this comic again:

WARNING: THE FOLLOWING ARTICLES AND PARAGRAPH CONTAIN SPOILERS TO THE MAIN FALLOUT 3 QUEST

http://fallout.wikia.com/wiki/Vault_112
http://fallout.wikia.com/wiki/Tranquility_Lane

AGAIN, WARNING: SPOILERS

First off, Tranquility Lane doesn't actually exist. Not even in Fallout 3. It's just a virtual reality the LW (Lone Wanderer) enters on his quest to find his father. The virtual reality is accessed in Vault 112. It's pretty much the equivalent to your happy, charming 1950's neighborhood, complete with a black-and-white color scheme. The actual vault is administrated by one man, and maintained by a bunch of friendly RoboBrains.

The girl in the comic is Betty, who is actually Dr. Stanislaus Braun, a grown man. He is the Vault 112 Overseer, the one man running the project as he leaves the rest to the RoboBrains. Essentially, he likes to kill the other residents over when he is bored, then build another virtual reality, then resurrect the dead inhabitants, and wipe their memories and restart. Rinse, and repeat. The player, trying to find his dad within the virtual reality, can either do what "Betty" says (which starts out with her wanting you to make a little boy cry, and eventually degrades into her wanting you to kill everyone with lawnmower-type equipment). This is the bad karmic path. The GOOD karmic path is depicted in this comic: activating a failsafe through a very difficult puzzle, which simulates a Chinese invasion and kills everyone except the LW, Betty, and Doc (the dog). By going down this path, you essentially kill the other residents both in the virtual reality AND in the real world; leaving Braun with nobody to torture. The reason Braun doesn't leave with the player is that he is literally only living through his virtual self: he is very old, and if he was to exit the virtual reality, he would be dead. Imagine him going insane from being alone. I just parodied that because I wondered why he couldn't come out with me the first time I played through the game. Once I learned that Braun was appointed the Vault 112 Overseer in 2074 (the game takes place in 2277), I got it.

And one other thing. While in Tranquility Lane, the LW is a little 1950's ten-year-old child. If you try to access your Pip-Boy in Tranquility Lane, you'll instead see the little boy's bare arm and a watch which doesn't run right, as if he's checking to see what time it is.


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Reader's Comments:

Snegopad
Posted by Snegopad
February 6th, 2010, 10:35 am
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Heh I liked this quest.



RandomNinjaGuy
Posted by RandomNinjaGuy
February 15th, 2010, 2:36 pm
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He can't leave cause he's forever conected to the machine along whith other vaulties o0o.
Listen to the info



GreyouTT
Posted by GreyouTT
March 22nd, 2010, 8:21 pm
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I found that place screwed up. Especially when the man voice started.



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